Here is the documentation on our Development
Word Documentation
PowerPoint presentation
Game Status to date
Functional Minimum
|
Skeleton engine functionality, |
Complete |
|
1 enemy with ability to shoot bullets (non intelligent), |
Complete |
|
player ship with ability to shoot bullets, |
Complete |
|
simple bounding box collision detection, |
Complete |
|
enemy kill counter |
Complete |
Low Target
|
Engine core completed, |
Complete |
|
pixel level Collision detection, |
Complete |
|
enemy shoots pseudo intelligently, |
Complete |
|
Startup screen, |
Complete |
|
1 full level, |
Complete |
|
real-time statistics on ship updated in console, |
Complete |
|
simple sound effects |
Complete |
Desirable Target
|
2
levels, |
Complete (Oct. 22nd) |
|
collection of
resources, |
Complete (Oct.
3rd) |
|
scoring system
(kills and pilot ranking), |
Complete (Oct.
3rd) |
|
in game variant
energy settings, |
Complete (Oct.
3rd) |
|
real enemy AI
(with ability to turn ships dynamically) |
Complete (Oct.
3rd) |
|
2 types of
enemies, |
Complete (Oct.
3rd) |
|
all 3 player
weapons have 5 different firing modes |
Complete (Oct.
3rd) |
|
finalized
sound effects, |
Complete (Oct. 22nd) |
|
customization
GUI, |
Complete (Oct. 22nd) |
|
player/ship
save |
Complete (Oct. 22nd) |
High Target
|
3 levels, w/ boss, |
|
|
5 enemy ships with varying difficulty, |
Complete |
|
Upgrade weapons (rotating turrets and homing missiles), |
|
|
music, |
Complete |
|
explosion generator |
Complete |