Here is the documentation on our Development
Word Documentation
PowerPoint presentation
Game Status to date
Functional Minimum
Skeleton engine functionality, |
Complete |
1 enemy with ability to shoot bullets (non intelligent), |
Complete |
player ship with ability to shoot bullets, |
Complete |
simple bounding box collision detection, |
Complete |
enemy kill counter |
Complete |
Low Target
Engine core completed, |
Complete |
pixel level Collision detection, |
Complete |
enemy shoots pseudo intelligently, |
Complete |
Startup screen, |
Complete |
1 full level, |
Complete |
real-time statistics on ship updated in console, |
Complete |
simple sound effects |
Complete |
Desirable Target
2
levels, |
Complete (Oct. 22nd) |
collection of
resources, |
Complete (Oct.
3rd) |
scoring system
(kills and pilot ranking), |
Complete (Oct.
3rd) |
in game variant
energy settings, |
Complete (Oct.
3rd) |
real enemy AI
(with ability to turn ships dynamically) |
Complete (Oct.
3rd) |
2 types of
enemies, |
Complete (Oct.
3rd) |
all 3 player
weapons have 5 different firing modes |
Complete (Oct.
3rd) |
finalized
sound effects, |
Complete (Oct. 22nd) |
customization
GUI, |
Complete (Oct. 22nd) |
player/ship
save |
Complete (Oct. 22nd) |
High Target
3 levels, w/ boss, |
|
5 enemy ships with varying difficulty, |
Complete |
Upgrade weapons (rotating turrets and homing missiles), |
|
music, |
Complete |
explosion generator |
Complete |