XENOHAMMER

Here is the documentation on our Development

Word Documentation

PowerPoint presentation

 

Game Status to date

Functional Minimum

Skeleton engine functionality,

Complete

1 enemy with ability to shoot bullets (non intelligent),

Complete

player ship with ability to shoot bullets,

Complete

simple bounding box collision detection,

Complete

enemy kill counter

Complete

 

Low Target

Engine core completed,

Complete

pixel level Collision detection,

Complete

enemy shoots pseudo intelligently,

Complete

Startup screen,

Complete

1 full level,

Complete

real-time statistics on ship updated in console,

Complete

simple sound effects

Complete

 

           Desirable Target

2 levels,

Complete (Oct. 22nd)

collection of resources,

Complete (Oct. 3rd)

scoring system (kills and pilot ranking),

Complete (Oct. 3rd)

in game variant energy settings,

Complete (Oct. 3rd)

real enemy AI (with ability to turn ships dynamically)

Complete (Oct. 3rd)

2 types of enemies,

Complete (Oct. 3rd)

all 3 player weapons have 5 different firing modes

Complete (Oct. 3rd)

finalized sound effects,

Complete (Oct. 22nd)

customization GUI,

Complete (Oct. 22nd)

player/ship save

Complete (Oct. 22nd)

 

High Target

3 levels, w/ boss,

Complete

5 enemy ships with varying difficulty,

Complete

Upgrade weapons (rotating turrets and homing missiles),

Complete

music,

Complete

explosion generator

Complete